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-
- Frontier2AGA V1.1
-
- What you've been waiting for a long time...
-
-
- What is it?
- -----------
-
- When I got my new 17" monitor I found out that literally _any_ game I
- own fails to run without having the old 15kHz-display available.
-
- Being bored by always having to hook up my old 1081 for playing
- Frontier, I wrote Frontier2AGA.
-
- This program patches your Frontier-executable to use one of the
- VGA-friendly modes. Don't be surprised by the clumsy display, it's
- still 320x200 :) (except for the mouse pointer).
-
-
- How do I use it?
- ----------------
-
- Starting Frontier2AGA without any arguments yields
-
- > This is Frontier2AGA 1.1, (c) 1994 by Alexander Ost
- > (arost@cip.informatik.uni-erlangen.de)
- >
- > Usage: Frontier2AGA [-x <xoff>] [-y <yoff>] <filename>
-
- When running Frontier2AGA you have to supply the name of (a copy of)
- your Frontier executable, which will be modified, e.g.
-
- > Frontier2AGA dh2:games/Frontier
-
- The displaymode which the patched program uses somehow depends upon
- the setting of the current foremost screen (in most cases the
- Workbench screen). If your Workbench runs using DblPAL, Frontier will
- do so either. If you are using DblNTSC, Frontier will use DblNTSC. I
- recommend using DblNTSC and VGAonly.
-
- You can even play Frontier in 70Hz using e.g. the Euro72-productivity
- mode, however, I did not yet bother to adapt the copperlist for that
- case. Besides, the music plays quite fast in 70Hz...
-
- You may use the 'x' and 'y' options for specifying an offset (unit:
- lo-res pixels) to move Frontier's display. The offset defaults to 0/0,
- which puts Frontier's playfield in the upper left corner of your
- display. When using DblNTSC/VGAonly something like
-
- > Frontier2AGA -x 16 -y 30 dh2:games/Frontier
-
- looks nicely.
-
-
- Compatibility
- -------------
-
- Frontier2AGA doesn't rely on a certain version of Frontier, it tries
- to find the correct positions to be patched dynamically.
-
- Frontier2AGA also harmonizes with Teemu Suikki's FrontierPatch (which
- adds an exit-function to versions not having one, and without which I
- certainly wouldn't have finished Frontier2AGA :)
-
-
- Future
- ------
-
- It's a shame that GameTek obviously doesn't care any more about
- Frontier - having the source code it would be _very_ easy to make
- Frontier run even on Gfx-Boards like the Picasso etc.
-
- If I had a decent program like 'ReSource' I would think about further
- patches for Frontier (fiddling around with nibbles in FiMo isn't that
- comfortable...) - however I was unable to find a place where I can
- purchase ReSource. If _you_ know one, tell me!
-
-
- Bugs
- ----
-
- From time to time there may occur some runaway-sprites because I had
- to steal a few bytes from the copperlists for my purposes. Doesn't
- look great, but does no harm either.
-
-
- Distribution
- -------------
-
- The whole archive Frontier2AGA.lha may be copied and given away freely
- as long as no change is made to it and no money is taken for it.
-
-
- Version history
- ---------------
-
- V1.1: added options 'x' and 'y' for playfield positioning
-
- V1.0: initial release
-
-
- Suggestions & Comments
- ----------------------
-
- If you like and use this - just drop me a message. I *love* getting
- mail, and getting the impression having done something useful for
- mankind also isn't too bad :)
-
- email to: arost@cip.informatik.uni-erlangen.de
-
- Of course, if you don't have email access, you can also drop me an
- A4000, chocolates, ca$h,...
-
- mail to: A. Ost / Bayreutherstr. 35b-6 / D-91054 Erlangen
-
-
- Have fun,
-
- alex
-